I didn’t grow up reading or watching the horror genre, truth be told I’m a huge chicken. Heck the television in Poltergeist still scares the bejeezus out of me but I have a growing appreciation for the written genre these days. Almost two years ago, hubby and I made an investment in a game and it’s corporation based on the incredible strength of complexity of their story telling. The Secret World was an investment I regretted immensely when the game released and I’ll admit my frustration with Funcom, the corporation behind the game, was even greater than my disappointment with the game.
The game’s core fundamentals of strong story telling and in-depth quests hadn’t changed from beta but when the game released in June 2011 it hadn’t made the significant graphical and technological improvements beta testers repeated and vocally warned about. Strong story telling can only go so far when you can’t stand to look at your character or when monsters just stand there and let you beat them to death. Immersion in a game environment is key.
So, fast forward to November 2013 and the game has gotten immensely better. Still hate the way my character looks but I’ve come to accept that which will never change. TSW inspired me to pick up a copy of The Collected Works of H.P. Lovecraft this morning. The game is heavily influenced by Lovecraft’s writings and I’ve just begun to realize how much. I want a deeper understanding of his works and I have TSW to thank for that. Heck, TSW teaches me something new almost every time I pop-in and play for a couple of hours. Today lesson was the Yazidi.
I had never heard of the Yazidi and they were certainly not covered in my comparative religions courses in school. Admittedly, they are a small faith that accepts no converts but they have an interesting religious perspective. TSW made me a more educated person today and for that reason alone, it is worth diving into TSW.